Human male War Master 7 / Cleric of Kiri-Jolith 1


Description: 6’1”, 220 lbs, Blue eyes, Long brown hair, white skin, 23 years old

Str 18 Dex 16 Con 14 Int 11 Wis 12 Cha 16

Alignment: Neutral Good || God: Kiri-Jolith

HP 70

AC 20, touch 14, Flat-footed 14 || Move 20’ (4 squares)

Fort +8 Reflex +6 Will +8

Init +7 || BAB +5

Attack (melee):
+12 Longsword [1d8, 19-20/x2]
+10 Longsword [1d8, 19-20/x2] & +8 Light Spiked Shield [1d4, 20/x2]

Full Attacks: none

Attack (thrown): +9 Composite Longbow (STR14) [1d8, 20/x3]

Skills: Bluff 12, Concentration 5, Spot 10, Diplomacy 12, Riding 10, intimidation 17, Listen 3, Survival 2, Knowledge (local-Krynn) 3, Knowledge (Geography-Krynn) 2

Languages: Common

Feats: Weapon Focus (Longsword), Power Attack (attaque en puissance), Cleave (enchaînement), Two-Weapon Fighting (Combat a 2 armes), Tower Shield Proficiency (Maniement du pavois), Improved Shield Bash (Science du coup du bouclier), Improved Initiative (Science de l’initiative), Improved Toughness (Science de la robustesse), Sanctified Blow (Coup martial sanctifié).

Class Abilities: Talent (Intimidation), Circonstance aura – Minor (2), Circonstance aura – Major (1), Remind Attack of Opportunities (2/round), Give a move action (1/day), Turn Undead, Kiri-Jolith Benedcition (+1 attack).

  • Minor Aura: +3 Will save bonus, +3 damage when flanking, +3 to break Magic Resistance, +3 AC vs Attack of Opportunities
  • Major Aura: +2 AC, -2 damage received per attack

Domains: Strenght & War

Spells: 3/2+1

Special Items: Silver Tooth Necklace, Ring of Protection +1, Half-Plate +1, Masterwork Longsword, Longsword of Friendship, Composite Longbow (STR14), Potion of Tongue, Potion of Cure Light Wounds (3), Healing Belt, Arrow +1 (5), Medallion of Faith (Kiri-Jolith) with Eternal Flame.
NOTE: Adjustments for magical weapons have NOT been included in the attack sections.


This experience War Master has seen the light of the Gods after the find of the Disk of Mishskal on his Homeworld. He now pray to Kiri-Jolith for guidance.

When he is around you know…but only when combat begins as he will shout orders, strategies and hints to all around him. Annoying at times, but life-saving at others.


Children of Dragons Blood Alchemyst